![]() I love to see what improvements the clever folks in the Xojo community can do. If Cells(x, y) = True And (neighborCount = 2 Or neighborCount = 3) ThenĮlseIf Cells(x, y) = False And neighborCount = 3 ThenĪlthough this is a desktop project, it should be easily adaptable to other targets. ![]() Var neighborCount As Integer = CountNeighbors(x, y) Start with a new blank cell grid and apply rules to itįor x As Integer = 0 To Cells.LastIndex(1)įor y As Integer = 0 To Cells.LastIndex(2) All other live cells die In the Next generation. Any dead cell With three live neighbours becomes a live cell. Any live cell With two Or three live neighbours survives. Loop through all the cells and apply these rules. The primary method is called Life() and looks like this: Public Sub Life() The Xojo project tracks the cells in a two-dimensional array and applies the rules to the array, creating a new array that is then drawn in a Canvas. There are several sample patterns on the Game of Life Wikipedia page. To use Life, draw a pattern in the grid using the mouse. Here is how the pattern “The R-pentomino” looks: You start a game of life with your seed pattern and then see how it progress through multiple generations. Similarly, all other dead cells stay dead. All other live cells die in the next generation.Any dead cell with three live neighbors becomes a live cell.Any live cell with two or three live neighbors survives.The cells can turn from alive (on) to dead (off) depending on some simple rules: The way it works is that you have a grid of cells. You’ve probably seen this around in some form or another, but I ran across it again recently and thought it would be fun to implement in Xojo. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.
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